You can use the Input with Icon UI Pattern to allow the end user input data with the help of a hint in the form of an icon.
The Input with Icon UI Pattern includes an icon and placeholder text that supports the user when entering data. Is assists the user's comprehension by providing an example of the type of input required.
How to use the Input with Icon
In Service Studio, in the Toolbox, search for
Input with Icon.
The Input with Icon widget is displayed.
From the Toolbox, drag the Input with Icon widget into the Main Content area of your application's screen.
By default, the Input with Icon widget contains Icon and Input widgets.
Select the Input widget, and on the Properties tab, from the Variable drop-down, select New Local Variable.
Enter a name for variable. In this example we enter
Usernameand set the Data Type property to Text.
This variable can be reused throughout your app.
Select the Input widget again, and on the Properties tab, in the Prompt property, enter the text you want displayed in the input box that describes the expected value. In this example, we enter
To change the icon, select the Icon widget, and from the Name drop-down, select the icon you want to display in the input box. In this example, we select the user icon.
You can change the Input with Icon's look and feel by setting the (optional) properties on the Property tab.
After following these steps and publishing the module, you can test the pattern in your app.
|AlignIconRight (Boolean): Optional||If True, the icon is displayed on the right of the input box. If False, the icon is displayed on the left of the input box. This is the default.|
|ExtendedClass (Text): Optional||Add custom style classes to the Input with Icon UI Pattern. You define your custom style classes in your application using CSS.